What we provide as a publisher
Publishers are a dime a dozen these days. We’re not going to pretend we do tons of things that others don’t, or that we’ve a super successful track record. But we believe you’re here because you like the way we do things.
Personal stakes
This is not a place where the owner comes to woo you with champagne, then hands you off to a junior account manager after signing. Every one of us puts boots on the ground.
Funding
We provide actual developer funding.You will not be signing away the privilege of selling your game for some BS “minimum guarantee” that won’t even cover your wages for 6 months.
Artistic care
Much as we deal with the world of “suits”, everyone on the team at Ysbryd is a creator too. Writers, painters, filmmakers, musicians. People who have actually made games.
Testing and polish
Our QA specialists are going to break your game 10,000 ways to Sunday, and that’s a feature, not a bug. That said, if developers don’t fix the bugs we identify, it’s not our fault!
Visibility in an insane market
We’ve paid the price on everything from social media ads to Vtuber sponsorships. Not everything works for every game, and we’ll work to tailor a fitting strategy for yours.
Beyond the game
You’ve crafted characters and a world that makes a deep impression. We’ll connect you to respectable makers who’ll render all that into amazing plushies, vinyls, perhaps a TV series…
Portfolio
These are the games we’ve curated over a decade. We treat each game as preciously as a dedicated, responsible parent tends to a child, in the way we hope every developer treats their own game.
Our Team
These are the people that do the proper work at Ysbryd, though the intrepid evidence on the Steam forums suggests that a publisher’s only job is to shovel merchandise at fans who want a sequel to their favorite game.
Brian Kwek
Owner / Mission Control
Rob Cocks
Production Lead
AJ McGucken
QA Lead
Kyle Voong
Video Producer